after your expo, what is YOUR MIDGAME PLAN!?!?
this involves taking your third base, "starving your opponent out", or in general just denying my opponent something.
i believe the idea is to set a goal, and THEN identify a means or way to get there. one can say: "I'm going to win this game by doing: X."
right now, contrary to my recent belief that TvZ is my strong point, it seems to be my weakest. now, however, without mines from vultures like in SC1, tanks seem to be the only way to survive against mass zergling/baneling in the midgame/early game. siege mode seems to be a requisite in order to do anything beyond one base. mass air? a la TLO? as in cloaked banshee into a few turrets for when they get mutas, and then get vikings with your already built starport? thors seem too immobile and i believe they would actually give zerg the advantage to expand and have map control.
things i would like to work on:
--SCOUTING. i never feel like i know what route zerg (or any opponent, really) is doing until i have seen it KILL me.
--getting map control. i understand the faster army is allowed to move around the map, but is there a way i can impose map control on zerg? cloaked banshees seem like they would buy me time to get SIEGE MODE T_T up.... i prefer having something else. terran is defensively strong... maybe a planetary fortress as a first expo would help me establish a quick expo on maps like xelnaga caverns?
i guess the bottom line is that i have to try it. seems very... nooby but maybe it would work. banelings would have no chance. zerglings would receive splash, and marines can clean up mutalisks. hm.
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